Welcome to the

RE÷UNION Card Game Player Guide

If you’re here to learn the RE÷UNION expandable card game, set up the 24-card test kit, or refresh yourself on a rule, you’re in the right place. The guide below walks you through the Mission, card anatomy, turns, socket effects, Reality Scale, factions, and a complete worked example—everything you need to begin racing your opponent to establish the version of reality your faction wants remembered.

Cover of Re-Union expandable card game quick-start guide, featuring vintage cityscape, maps, and scientific graphics.
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Table of contents for Re-Union game guide, listing topics such as what is Re-Union, mission objectives, setup, reading cards, taking turns, socket effects, factions, references, examples, and beyond the game.
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A detailed game instructions poster for 'Re-Union,' showing a split historical city scene with aged books, a printing press, and a skyline of a city divided into different seasons or eras with blue and red colors. The poster explains the game mechanics involving assembling fragments and connecting threads, with buttons labeled 'Assemble the Fragments,' 'Connect the Thread,' and 'Shape What Follows' at the bottom.
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A strategy game card titled 'Re-Union Mission 01' for locating a hidden anchor site, featuring a background with a lighthouse on rocky coast, stormy skies, and ancient ruins. It includes instructions on influencing the game with connected cards, creating factions, and opposing opponents through socket effects.
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Board game setup instructions with steps for preparing a game, including placing a mission card, shuffling cards, drawing starting hands, orienting the play area, and selecting the starting player. Features cards, a deck, and game pieces.
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An instructional board titled 'How to Read a Card' with details about card components like ID & Name, Epithet, Role, Suit, Identity, Edge Sockets, Influence, Faction, Scale, and Scale Effect, surrounding a central card with thematic lantern, binoculars, map, and other outdoor items.
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Flowchart for building a thread in a game or activity, with steps numbered 1 through 7, including instructions for refilling, placing cards, choosing outputs, naming, testing, resolving effects, and counting end. Contains cards, text boxes, and visual instructions.
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Infographic titled "How an Effect Fires" explaining three steps: 1. Exact Touching Match with two connected logos, indicating effect fires when active output touches the same symbol as target input. 2. Everything Else, where different symbols mean success if active output is higher than target input, failure if equal or lower. 3. When an Empty Socket is Involved, showing live-to-empty and empty-to-live connections, with success and placement rules.
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Chart illustrating three methods of measuring reach in a card game: X1 Echo for short reach, X2 Resonance for medium reach, and X3 Coherence for long reach. Each method involves selecting one target card at varying distances of 1, 2, or 3 connected positions away from an active card, with explanations for each method.
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A chart titled 'Re:Union Socket Effects' showing various socket effect symbols with descriptions, including Witness, Craft, Persuasion, Restraint, Hollowing, Motion, Continuity, Veil, Spark, and Empty.
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A poster with six sections explaining different factions and their outcomes in a fictional rebellion. The factions include the Tidebound, Custodians, Forgers, Rafters, Gilded, and Hollowed, each with a description and outcome like opened, stabilized, repaired, exposed, acquired, or unseated.
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Instruction sheet for the game Re:Union, titled "Ready Reference," detailing rules for starting your turn, placing and connecting cards, testing the socket, understanding reach reality, socket effects, round end, and mission one for locating the hidden anchor site.
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A detailed infographic outlining the steps for a mission in a game named Re:Union, specifically Mission 01 - Worked Example, showing how one player establishes the reality through a series of actions like completing rounds, counting influence, checking pairs, testing requirements, establishing reality, and naming the outcome.
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A poster for Re-Union thanking players for their participation, with a QR code for submitting feedback. The poster details how to share experiences and suggestions to improve the game, emphasizing honesty and specific feedback about the game experience.
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A digital game board with sections describing different stories, sound, artifacts, and play related to Beyond the Game, part of the Re:Union series. Text details novels, archiving, card games, and lore, maps, and field notes.
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Cover page of Re-Union, a publication or series by The Reunion Series, with the website reunionseries.com and copyright info at the bottom.