RE÷UNION EXPANDABLE CARD GAME

Build one history. Decide which version survives.

A two-player narrative strategy game in which rivals build—and rewrite—one shared history. Connect characters, artifacts, events, and evidence across one shared Thread; every placement changes what can happen next—and which reality will be remembered.

A game card titled 'The Tuning' with a large tuning fork in the center. The card includes game information such as skills, suit, faction, identity, and an ability description at the bottom.
A card from a game titled 'The Screamin' Seagull,' featuring an old sailing ship on the ocean at sunset or sunrise, with clouds in the sky, and game data such as role, suit, faction, skill, and special ability information.
A collectible card for the board game 'The 5 Mission Bell' features an illustration of a historical scene with people in period clothing in a ruined town with an archway and a steeple in the background, and has various game attributes and instructions on the card.

Two players · One shared Thread · Tarot-format cards · Free print-and-play

Quick Links

CHOOSE YOUR WAY INTO THE GAME

Download Mission 01, print the 24-card deck, and begin testing the core game today.

Play Now

Read the Player Guide or watch setup, socket, effect, and full-round demonstrations.

Learn the system

Apply for a physical kit

Qualified players, testers, stores, and creators can apply for a limited hand-built kit.

THE CORE LOOP

One table. One Thread. Competing realities.

Characters, artifacts, locations, and events enter a shared history. Your objective is not simply to collect points—it is to build the version of reality your faction wants remembered.


01

Place

Add one card to the shared Thread and choose the edge you want to activate.

02

Connect

Exact socket matches trigger automatically; otherwise resolve an Influence test.

03

Resolve

Protect, move, repair, restrain, replace, hollow, discard, or reignite.

04

Measure

After both players act, check the Mission and determine which reality survives.

MISSION 01: LOCATE THE HIDDEN ANCHOR SITE

One table. One Thread. Competing realities.

Mission 01 is a complete playable vertical slice of RE÷UNION: compact enough to learn quickly, substantial enough to reveal the strategic system we are testing.


TARGET: 50 INFLUENCE

WIN: After both players complete the round, the first qualifying player with 50 or more Influence and Witness + Motion or Witness + Veil establishes reality and wins.

REQUIREMENT: Your Winning connected Thread must contain Witness + Motion OR Witness + Veil.

A circular button or icon featuring an eye symbol in white, with a crackled turquoise background.

WITNESS

+

Green circular sign with two illuminated white right-pointing arrows in the center.

MOTION


OR


A round, blue, textured emblem featuring an eye symbol with a central circle and outer oval for the eye, on a black background.

WITNESS

+

A circular purple emblem with two stylized lightning bolts in the center, illuminated with a bright purple glow.

VEIL

INSIDE THE PLAYTEST

A complete first encounter with the Thread.

The 24-card set isolates the core decisions we need tested now while pointing toward the larger 78-card base game.


Table with a deck of fantasy-themed card game, tokens, a pen, a notebook with handwritten notes, and red and white cards or papers, in a room with white walls and chairs surrounding the table.

24-card Mission 01 deck

18 core cards and six faction cards

Fictional strategic game infographic with a map showing a lighthouse on stormy ocean and ancient ruins, divided into sections for building and opposing influence, with cards, pens, and wax seals.

Mission 01

Objective, setup, and victory conditions

Center card titled 'Re:Union' with a dark, stormy background and the subtitle 'Quick-Start Guide'; surrounding cards with instructions and strategies for the game.

Player Guide

Rules, examples, factions, and reference.

A digital screenshot of the game 'Color Switch' showing multicolored circular icons with symbols, including blue lock icons, pink targets, and turquoise eyes, arranged in rows and columns.

Effect Icons Set

To help identify conditions applied to cards.

BEFORE YOU ENTER

Quick answers

YOUR FIRST MOVE

Only one version of reality will be remembered.