RE÷UNION EXPANDABLE CARD GAME
Build one history. Decide which version survives.
A two-player narrative strategy game in which rivals build—and rewrite—one shared history. Connect characters, artifacts, events, and evidence across one shared Thread; every placement changes what can happen next—and which reality will be remembered.
Two players · One shared Thread · Tarot-format cards · Free print-and-play
CHOOSE YOUR WAY INTO THE GAME
Download Mission 01, print the 24-card deck, and begin testing the core game today.
Play Now
Read the Player Guide or watch setup, socket, effect, and full-round demonstrations.
Learn the system
Apply for a physical kit
Qualified players, testers, stores, and creators can apply for a limited hand-built kit.
THE CORE LOOP
One table. One Thread. Competing realities.
Characters, artifacts, locations, and events enter a shared history. Your objective is not simply to collect points—it is to build the version of reality your faction wants remembered.
01
Place
Add one card to the shared Thread and choose the edge you want to activate.
02
Connect
Exact socket matches trigger automatically; otherwise resolve an Influence test.
03
Resolve
Protect, move, repair, restrain, replace, hollow, discard, or reignite.
04
Measure
After both players act, check the Mission and determine which reality survives.
MISSION 01: LOCATE THE HIDDEN ANCHOR SITE
One table. One Thread. Competing realities.
Mission 01 is a complete playable vertical slice of RE÷UNION: compact enough to learn quickly, substantial enough to reveal the strategic system we are testing.
TARGET: 50 INFLUENCE
WIN: After both players complete the round, the first qualifying player with 50 or more Influence and Witness + Motion or Witness + Veil establishes reality and wins.
REQUIREMENT: Your Winning connected Thread must contain Witness + Motion OR Witness + Veil.
WITNESS
+
MOTION
OR
WITNESS
+
VEIL
INSIDE THE PLAYTEST
A complete first encounter with the Thread.
The 24-card set isolates the core decisions we need tested now while pointing toward the larger 78-card base game.
24-card Mission 01 deck
18 core cards and six faction cards
Mission 01
Objective, setup, and victory conditions
Player Guide
Rules, examples, factions, and reference.
Effect Icons Set
To help identify conditions applied to cards.
BEFORE YOU ENTER
Quick answers
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Yes. It is a focused 24-card playtest edition designed to produce complete two-player sessions while testing the foundation of the larger system.
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No. The game introduces its own objective and vocabulary. Existing readers will recognize the universe; new players can begin at the table.
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Two players, one printed Mission 01 set, the guide, simple markers, and enough table space to build one shared Thread.
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Clarity, pacing, decision quality, effect interactions, faction identity, and whether the final outcome feels earned.
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Limited kits are prioritized for strong testers, game-store owners, and reviewers or creators able to play promptly and return useful feedback.
YOUR FIRST MOVE